A VinculaPlay game

Bring every checker home

Race, block, and hit your way around the board in a live two-player strategy game made for sharing a room—and a little friendly rivalry.

Make It Home — classic backgammon game; get everyone home first

One board. Two players.

Every turn changes the race

Move with purpose, protect your checkers, and look for the opening that brings you closer to Home.

01

Race

Guide all 15 checkers around the board and bear them off before your opponent.

02

Block

Build occupied points that interrupt your opponent’s route and protect your lead.

03

Hit

Catch an exposed checker and send it to the Bar, forcing it back into play.

How it works

From room to race in three steps

  1. 1Meet in a roomStart or join a VinculaPlay Room with another player.
  2. 2Open the boardVinculaPlay securely gives each player a seat and perspective.
  3. 3Make it homeRoll, move, and be first to bring all 15 checkers Home.

Made for playing together

A physical-board feeling across two screens

Make It Home manages the shared board, turns, hits, blocked points, and finish while leaving strategy—and agreed corrections—in the players’ hands.

  • Live two-player board
  • Player-specific perspective
  • Draft undo before handoff
  • Reconnect protection
  • Phones, tablets, and computers
  • Optional sound and music
A live Make It Home board with checkers, dice, and player controls

Questions people ask

Before your first roll

How do I start a game?+

Create or join a Room on VinculaPlay, choose Make It Home, and invite one other player.

Is this classic backgammon?+

Make It Home uses classic backgammon movement and the familiar race to bear off all 15 checkers.

Does the game enforce every move?+

Like a physical board, players manage die assignment, direction, distance, and agreed corrections. The game enforces ownership, blocked points, the Bar-first rule, bearing-off eligibility, and game completion.

What if somebody disconnects?+

A disconnected player has a two-minute window to reconnect before the unfinished match closes.

Can we play on mobile devices?+

Yes. The board supports phones, tablets, and computers; landscape orientation gives phones the best view.

Your move

Ready to make it home?

Invite another player in VinculaPlay and start the race.

Go to VinculaPlay

VinculaPlay presents

Make It Home

Play opens the board in full screen when your browser allows it.

connecting...
Rotate for a larger board

Sound

How to Play

Move as on a physical board: drag your checker to a point or Home. On touchscreens, hold briefly before dragging; taps do nothing. The game does not recommend moves or referee distance or direction. It enforces blocked points and requires all 15 checkers in your home board before bearing off.

Each player rolls one opening die; the higher roll starts using both values. During a turn, roll once and play both dice when possible. If only one can be played, use it; if either but not both can be played, use the higher. Doubles provide four separate movements: the same checker may use two values in sequence, but its intermediate landing point must be legal. This rule is listed here but die values and intermediate landings remain player-managed. Pass only after rolling and only when no legal move exists.

If you have a checker on the Bar, move every barred checker back before moving another. Landing on one exposed checker sends it to the Bar; a point with two or more opposing checkers is blocked. The first player to bring all 15 checkers Home wins.

You and the other player are responsible for learning the rules, noticing mistakes, and agreeing on corrections. Undo draft moves before Turn Ended; it proposes your draft and the other player must acknowledge that exact board before it becomes official. Either player can return it for correction. After an acknowledged win, both players accept the result to close and erase the match. The page then offers a new match; browser tabs remain under each player's control. Abandon Game closes without a winner; an unexpected disconnect allows two minutes to reconnect before the match is abandoned.